The Zone

A Near Future Sci-Fi LARP

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events:siteplan [2024/01/18 15:06]
mochtire
events:siteplan [2024/02/27 13:57] (current)
mochtire
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 {{:sitepic2.jpg?direct&600 |}} {{:sitepic2.jpg?direct&600 |}}
  
-**The site we use for events is Giant's Seat Scout Campsite just outside Radcliffe, north Manchester. The site is accessed from Ringley Road West, follow the turn off past a couple of farmhouses and a set of stables and you will see the gate to Giant's Seat at the end of the road. The track beyond the gate is a little bit rough. You will enter the site from the north just by the small green marker on the map. +**The site we use for events is Giant's Seat Scout Campsite just outside Radcliffe, north Manchester. The site is accessed from Ringley Road West, follow the turn off past a couple of farmhouses and a set of stables and you will see the gate to Giant's Seat at the end of the road. The track beyond the gate is a little bit rough. You will enter the site from the north just by the small green marker on the map.\\ 
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 The yellow lines on the map indicate the rough boundaries of the play area we use. The public footpath has a stream running close by and whilst encounters are not set on the other side of that stream players have crossed the stream in order to bypass patrols, set ambushes or just otherwise get the drop on NPCs. Beyond the stream and just beyond the yellow line is the old East Lancs railway line, now a very well used public path. We ask that players do not approach that path and stay within the woods if they should cross the stream.\\ The yellow lines on the map indicate the rough boundaries of the play area we use. The public footpath has a stream running close by and whilst encounters are not set on the other side of that stream players have crossed the stream in order to bypass patrols, set ambushes or just otherwise get the drop on NPCs. Beyond the stream and just beyond the yellow line is the old East Lancs railway line, now a very well used public path. We ask that players do not approach that path and stay within the woods if they should cross the stream.\\
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 <fs large><fc #e37700>**Accessibility**</fc></fs> <fs large><fc #e37700>**Accessibility**</fc></fs>
  
-**The Zone is primarily a combat game. That said we have had several players for whom the combat is very much a minor interest and one or two who have avoided it as much as possible. There are science missions with little to no combat. These are currently run down a short flight of stone stairs, but we use that spot for preference because it keeps the missions out of sight of the Bar, we do have several other options for these missions if we have players for whom the stairs are an issue.\\+**The Zone is primarily a combat game. That said we have had several players for whom the combat is very much a minor interest and one or two who have avoided it as much as possible. There are science missions with little to no combat. These are currently run down a short flight of stone stairs, but we use that spot for preference because it keeps the missions out of sight of the Bar, we do have several other options for these missions if we have players for whom the stairs are an issue. At E11 we trialed using the space north of the main building adjacent to the pond and it worked far better than anticipated. Going forward this is likely to be our primary spot for anomaly missions.\\
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-For other missions we tend to use the woods to the east and west. To the west there is a series of clearings accessed down a couple of quite steep slopes, then the deep hollow mentioned above, then a couple of narrow paths along the hillside parallel to the field. For anyone with mobility issues this is unlikely to be suitable. To the east we mainly follow the public footpath which is relatively flat but with some muddy patches. The southern end of that path opens out onto the field and into the trees at the southern tip of the field. Unfortunately the site managers have put metal rails up to deter dogwalkers from walking onto site, so this may present a serious barrier to accessibility. The northern edge of that path ends in either a stone staircase or you can continue slightly further along the path and it slopes up to meet the access road.\\+For other missions we tend to use the woods to the east and west. To the west there is a series of clearings accessed down a couple of quite steep slopes, then the deep hollow mentioned above, then a couple of narrow paths along the hillside parallel to the field. For anyone with mobility issues this is unlikely to be suitable. To the east we mainly follow the public footpath which is relatively flat but with some muddy patches. The southern end of that path opens out onto the field and into the trees at the southern tip of the field. Unfortunately the site managers have put metal rails up to deter dogwalkers from walking onto site, so this may present a serious barrier to accessibility. The northern edge of that path ends in either a stone staircase or you can continue slightly further along the path and it slopes up to meet the access road. Unfortunately, further inspection at E11 shows that the northern edge of the public footpath ends in 2 large steps and has metal barriers, which prevented wheelchair access entirely.\\
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 We will make whatever accommodations we can for someone with mobility issues but ultimately we are somewhat restricted by what the geography of the site will allow.** We will make whatever accommodations we can for someone with mobility issues but ultimately we are somewhat restricted by what the geography of the site will allow.**
events/siteplan.1705590375.txt.gz · Last modified: 2024/01/18 15:06 by mochtire