**Combat & Hazards** **Between physics breaking anomalies, bandit groups and warring factions, the Zone can be a dangerous place.** **[[rules:ranged|Ranged Combat]] || [[rules:melee|Melee Combat]] || [[rules:healing|Healing & Stabilisation]]\\ \\ [[rules:wounds|Wounds & Long Term Effects]] || [[rules:effects|Environmental Effects]] || [[rules:calls|Combat Calls]]**