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farm:downtime [2025/05/29 12:30] – created mochtirefarm:downtime [2025/05/31 14:54] (current) mochtire
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 <fs xx-large><fc #e37700>**Farm/Manor Downtime Options**</fc></fs> <fs xx-large><fc #e37700>**Farm/Manor Downtime Options**</fc></fs>
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-**After a series of incidents where comms were breached, players did a certain amount of work to rectify that.** 
  
 <fs large><fc #e37700>**Hiring Guards**</fc></fs> - Manor House - Can be paid from central pot. <fs large><fc #e37700>**Hiring Guards**</fc></fs> - Manor House - Can be paid from central pot.
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 **Printed and grown food can be preserved and sealed so it will last almost indefinitely. It isn't very palatable but it will keep people alive in a crisis. This cannot be used to feed staff as a standard option. It still costs 50c.** **Printed and grown food can be preserved and sealed so it will last almost indefinitely. It isn't very palatable but it will keep people alive in a crisis. This cannot be used to feed staff as a standard option. It still costs 50c.**
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 +<fs large><fc #e37700>**Deposit Cash**</fc></fs> - Manor House
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 +**Just let the refs know how much money you intend to deposit in the communal pot.**
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 +<fs large><fc #e37700>**Tasking Stark**</fc></fs> - Manor House
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 +**Stark is now a semi-permanent resident at the Bar. As per the agreement reached with him he can be tasked with locating information or goods. This does not pay for the items in question, merely locate them, and there are limits as to Stark's capabilities. Please speak to Chris J or Duff ooc before you use this option.**
farm/downtime.1748521847.txt.gz · Last modified: by mochtire