The Zone

A Near Future Sci-Fi LARP

User Tools

Site Tools


rules:combat

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
rules:combat [2024/03/03 18:31] mochtirerules:combat [2025/12/05 11:10] (current) mochtire
Line 1: Line 1:
 <fs xx-large><fc #e37700>**Combat & Hazards**</fc></fs> <fs xx-large><fc #e37700>**Combat & Hazards**</fc></fs>
  
-Between physics breaking anomalies, bandit groups and warring factions, the Zone can be a dangerous place. +**Between physics breaking anomalies, bandit groups and warring factions, the Zone can be a dangerous place.** 
- +;#; 
-<fs large>**[[rules:ranged|Ranged Combat]] || [[rules:melee|Melee Combat]] || [[rules:healing|Healing & Stabilisation]]\\+<fs large>**[[rules:ranged|Ranged Combat]]   [[rules:melee|Melee Combat]]   [[rules:healing|Healing & Stabilisation]]\\
 \\ \\
-[[rules:wounds|Wounds & Long Term Effects]] || [[rules:effects|Environmental Effects]] || [[rules:calls|Combat Calls]]**</fs> +[[rules:wounds|Wounds & Long Term Effects]]   [[rules:effects|Environmental Effects]]   [[rules:calls|Combat Calls]]**</fs> 
 +;#;
  
  
  
  
rules/combat.1709490674.txt.gz · Last modified: by mochtire