The Zone

A Near Future Sci-Fi LARP

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rules:crafting [2022/12/10 09:27] – ↷ Page moved from wiki:rules:crafting to rules:crafting aettlesrules:crafting [2025/12/10 10:54] (current) mochtire
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-======Crafting======+<fs xx-large><fc #e37700>**Crafting**</fc></fs>
  
-====Skills Needed====+**Crafting items and upgrades during downtime requires several things.** 
 +  * A usable [[:spaces|workspace]]. Currently, three player-controlled locations exist, only one has the capacity for crafting. 
 +  * A suitable blueprint. These can be found as loot or developed as a research project. Once found/developed, they can be used repeatedly by anyone with access to it. 
 +  * The relevant skill. 
 +  * Cash or materials. 
 + 
 +<fs large><fc #e37700>**Workspaces**</fc></fs> 
 + 
 +**A usable workspace requires several components.** 
 + 
 +**Please see [[spaces:new|this page]] for more detailed information on putting together a new player-held ic space** 
 + 
 +  * A power supply. The size and scale required will depend on the space being built. Solar panels and fueled generators are uncommon but not unheard of, and can be scavenged at various places in the Zone. 
 +  * A building to install everything in. Most intact buildings have long since been claimed by the various factions in the Zone. The surviving towns and villages are occupied by the military in the main, but some of the bunkers built by corporate teams can be found abandoned and occasionally a faction will lose the ability to adequately guard a building. It is also entirely possible to dig a massive hole and build your own bunker. 
 +  * Computers. Design work is done almost exclusively using CAD software and any blueprints you loot will be digital. Characters using Weaponsmithing, Armoursmithing, Electronics or Demolitions can avoid using computers and CAD software but only if they develop their own paper blueprints from scratch. 
 +  * 3D printers. Characters using Weaponsmithing, Armoursmithing, Electronics or Demolitions can replace the printers with a forge and suitable metalworking tools if they want to go old school. 
 +  * Some kind of workbench or the like appropriate to the skill you wish to use. Some workbenches will work for multiple skills, others are highly specific. The game team will guide you through what you can and can't do with what you find. 
 + 
 +**Most of the above must be scavenged, bought or looted in uptime at an event. The game team will provide opportunities to find what you need, but they will not guarantee success and they will not hand stuff out for free. You will need to complete missions or hand out a lot of cash to get what you need. It may also take multiple events to piece everything together. Certain items, e.g. a forge can be built in downtime by a suitably knowledgeable character, the game team will assign a time cost to that during discussions with you.** 
 + 
 +<fs large><fc #e37700>**Blueprints**</fc></fs> 
 + 
 +**These will appear as loot on memory sticks. Once installed on a computer in a workspace they can be used by anyone with access to that workspace. The memory stick with the blueprint(s) must be handed back to a ref and you must tell them where you intend to store the blueprints. You can install them in multiple places.\\ 
 +\\ 
 +The other option is to create your own blueprints by [[rules:research|researching them]]**\\ 
 + 
 +<fs large><fc #e37700>**Skills**</fc></fs>
  
 ^Skill^Covers^ ^Skill^Covers^
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 |Chemistry|Synthesising compounds, making drugs| |Chemistry|Synthesising compounds, making drugs|
 |Mathematics|Writing computer code| |Mathematics|Writing computer code|
-|Surgery|Not much use to build anything, but vital to install things in a human subject|+|Medicine|Not much use to build anything, but vital to install devices in a human subject
 +|Cybersurgery|As per surgery, but specifically for devices wired into the nervous system and brain|
 |Electronics|Any electronic devices| |Electronics|Any electronic devices|
 +|Nanotechnology|Very small devices, anything using nanites as part of the device|
  
-In addition several projects will require multiple skills. These can come from different characters working together. For example, building computer requires Electronics for the device itself and Mathematics for an operating system to run it. Building a new device to detect specific anomalies and their effects would need Electronics combined with PhysicsBiology or Chemistry, depending on the anomaly.+**A small number of crafting projects may require multiple skills, for example Electronics to build a device and Mathematics for the operating system to run it. These skills could come from multiple characters working together, or from the same character.**
  
-====Blueprints====+<fs large><fc #e37700>**Materials**</fc></fs>
  
-Most crafting is done by 3D printing the relevant parts and then assembling them. To do this someone will need to program the printers correctly. Each item you craft will have a blueprint for the printers. Some of these may be found as loot, others may be written by PCs using scientific and technical skills.\\ +**Previously, materials were accounted for by a cost in credits that represented the time and effort needed to scrounge up raw materials for the 3D printers. The material costs for crafting are currently under review.**
-\\ +
-Writing blueprint is done in downtime using the Project Work option. You will need to have a conversation with a referee about your plans and they will determine the number of weeks needed to finish the blueprint. Smaller projects will typically take 1-4 weeks of downtime, larger projects may take multiple downtimes. As a general rule PCs will find it easier to complete a project in small chunks.\\ +
-\\ +
-PCs trying to create something brand new will need to develop the science behind the idea before starting on the engineering involved in building it. Essentially the scientists will produce their blueprint and then hand it off to the crafters for manufacture.\\ +
-\\ +
-Once a final blueprint is created it is uploaded to a 3D printer. Anyone with access to that printer  can use that blueprint to produce the relevant item, provided they have the required skills to assemble the printed parts. If you wish to keep your blueprint to yourself you cannot install it on a shared system. You will need your own private printers and power supply. +
- +
-====Workspaces==== +
- +
-Blueprints can be installed on multiple sets of printers in different workspaces. Players will need to keep records of what blueprints they have installed in any workspaces they have access to. The current shared workspace will have records kept on this site. The link to that list is on the Discord site, and will be publicly listed when the players who built the workspace have okayed that.\\ +
-\\ +
-Workspaces will need to be tailored to the work they are intended for, and equipment will need to be found in uptime to build it in downtime. Some items are common to all workspaces, some are unique to the specific type of crafting going on. +
-  Power. This could be solar or generators running on fuel. This is a requirement for all workspaces. +
-  Security. Your workspace will need locks so that other freelancers can't rob you while you're at an event. +
-  * Living space. A bed for one or more people and a cooking area. +
-  * Surgical bay.  +
-  * Science lab. Each lab covers one scientific discipline. +
-  * Crafting space. This includes 3D printers, the computers to run them, and a space suitable to assemble the finished products. One crafting space will cover all the different types of crafting. +
- +
-Other options may well present themselves as players discover new technologies within the Zone.\\ +
-\\ +
-PCs who wish to construct a workspace will need to speak to a ref, who will then provide them with opportunities to find what they need in the field. These will most likely be in the form of favours or missions for NPCs where the item you want is the pay. If you take anyone else on the mission you may need to pay them out of your own pocket.+
rules/crafting.1670664430.txt.gz · Last modified: by aettles