The Zone

A Near Future Sci-Fi LARP

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rules:crafting [2024/03/06 11:47] mochtirerules:crafting [2025/12/10 10:54] (current) mochtire
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 **Crafting items and upgrades during downtime requires several things.** **Crafting items and upgrades during downtime requires several things.**
-  * A usable [[rules:workspaces|workspace]]. Currently, only one workspace exists, the Farm. Most characters will be able to access it after their first event.+  * A usable [[:spaces|workspace]]. Currently, three player-controlled locations exist, only one has the capacity for crafting.
   * A suitable blueprint. These can be found as loot or developed as a research project. Once found/developed, they can be used repeatedly by anyone with access to it.   * A suitable blueprint. These can be found as loot or developed as a research project. Once found/developed, they can be used repeatedly by anyone with access to it.
   * The relevant skill.   * The relevant skill.
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 <fs large><fc #e37700>**Workspaces**</fc></fs> <fs large><fc #e37700>**Workspaces**</fc></fs>
  
-A usable workspace requires several components.+**A usable workspace requires several components.** 
 + 
 +**Please see [[spaces:new|this page]] for more detailed information on putting together a new player-held ic space** 
   * A power supply. The size and scale required will depend on the space being built. Solar panels and fueled generators are uncommon but not unheard of, and can be scavenged at various places in the Zone.   * A power supply. The size and scale required will depend on the space being built. Solar panels and fueled generators are uncommon but not unheard of, and can be scavenged at various places in the Zone.
-  * A building to install everything in. Most intact buildings have long since been claimed by the various factions in the Zone. The surviving towns and villages are occupied by the military in the main, but some of the bunkers built by corporate teams can be found abandoned and occasionally a faction will lose the ability to adequately guard a building. +  * A building to install everything in. Most intact buildings have long since been claimed by the various factions in the Zone. The surviving towns and villages are occupied by the military in the main, but some of the bunkers built by corporate teams can be found abandoned and occasionally a faction will lose the ability to adequately guard a building. It is also entirely possible to dig a massive hole and build your own bunker
-  * Computers. Design work is done almost exclusively using CAD software and any blueprints you loot will be digital.  +  * Computers. Design work is done almost exclusively using CAD software and any blueprints you loot will be digital. Characters using Weaponsmithing, Armoursmithing, Electronics or Demolitions can avoid using computers and CAD software but only if they develop their own paper blueprints from scratch
-  * 3D printers.+  * 3D printers. Characters using Weaponsmithing, Armoursmithing, Electronics or Demolitions can replace the printers with a forge and suitable metalworking tools if they want to go old school.
   * Some kind of workbench or the like appropriate to the skill you wish to use. Some workbenches will work for multiple skills, others are highly specific. The game team will guide you through what you can and can't do with what you find.   * Some kind of workbench or the like appropriate to the skill you wish to use. Some workbenches will work for multiple skills, others are highly specific. The game team will guide you through what you can and can't do with what you find.
  
-**All of the above must be scavenged, bought or looted in uptime at an event. The game team will provide opportunities to find what you need, but they will not guarantee success and they will not hand stuff out for free. You will need to complete missions or hand out a lot of cash to get what you need. It may also take multiple events to piece everything together.**+**Most of the above must be scavenged, bought or looted in uptime at an event. The game team will provide opportunities to find what you need, but they will not guarantee success and they will not hand stuff out for free. You will need to complete missions or hand out a lot of cash to get what you need. It may also take multiple events to piece everything together. Certain items, e.g. a forge can be built in downtime by a suitably knowledgeable character, the game team will assign a time cost to that during discussions with you.**
  
 <fs large><fc #e37700>**Blueprints**</fc></fs> <fs large><fc #e37700>**Blueprints**</fc></fs>
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 **These will appear as loot on memory sticks. Once installed on a computer in a workspace they can be used by anyone with access to that workspace. The memory stick with the blueprint(s) must be handed back to a ref and you must tell them where you intend to store the blueprints. You can install them in multiple places.\\ **These will appear as loot on memory sticks. Once installed on a computer in a workspace they can be used by anyone with access to that workspace. The memory stick with the blueprint(s) must be handed back to a ref and you must tell them where you intend to store the blueprints. You can install them in multiple places.\\
 \\ \\
-The other option is to create your own blueprints by [[rules:research|researching them]]+The other option is to create your own blueprints by [[rules:research|researching them]]**\\
  
 <fs large><fc #e37700>**Skills**</fc></fs> <fs large><fc #e37700>**Skills**</fc></fs>
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 |Chemistry|Synthesising compounds, making drugs| |Chemistry|Synthesising compounds, making drugs|
 |Mathematics|Writing computer code| |Mathematics|Writing computer code|
-|Surgery|Not much use to build anything, but vital to install devices in a human subject|+|Medicine|Not much use to build anything, but vital to install devices in a human subject|
 |Cybersurgery|As per surgery, but specifically for devices wired into the nervous system and brain| |Cybersurgery|As per surgery, but specifically for devices wired into the nervous system and brain|
 |Electronics|Any electronic devices| |Electronics|Any electronic devices|
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 <fs large><fc #e37700>**Materials**</fc></fs> <fs large><fc #e37700>**Materials**</fc></fs>
  
-**The vast majority of crafting recipes have a cost in credits. This is to represent the time and effort required to scrounge up the necessary materials to feed into the printers. These might not be actual credits spent at the Bar, it might be food bought as a favour to other people who found what you need, or the cash you spent to stay alive while out hunting for scrap. How you choose to roleplay out the credit cost is up to you.\\ +**Previously, materials were accounted for by a cost in credits that represented the time and effort needed to scrounge up raw materials for the 3D printers. The material costs for crafting are currently under review.**
-\\ +
-A small number of crafting projects may require a very specific part that cannot be duplicated with existing knowledge. In these instances the character can try to create a blueprint for the part, request a mission to acquire said part, or put up a bounty in the Bar for it.**+
rules/crafting.1709725669.txt.gz · Last modified: by mochtire