rules:crafting
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| rules:crafting [2025/12/10 10:48] – mochtire | rules:crafting [2025/12/10 10:54] (current) – mochtire | ||
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| **Crafting items and upgrades during downtime requires several things.** | **Crafting items and upgrades during downtime requires several things.** | ||
| - | * A usable [[rules:workspaces|workspace]]. Currently, only one workspace exists, | + | * A usable [[:spaces|workspace]]. Currently, three player-controlled locations exist, only one has the capacity for crafting. |
| * A suitable blueprint. These can be found as loot or developed as a research project. Once found/ | * A suitable blueprint. These can be found as loot or developed as a research project. Once found/ | ||
| * The relevant skill. | * The relevant skill. | ||
| Line 10: | Line 10: | ||
| **A usable workspace requires several components.** | **A usable workspace requires several components.** | ||
| + | |||
| + | **Please see [[spaces: | ||
| * A power supply. The size and scale required will depend on the space being built. Solar panels and fueled generators are uncommon but not unheard of, and can be scavenged at various places in the Zone. | * A power supply. The size and scale required will depend on the space being built. Solar panels and fueled generators are uncommon but not unheard of, and can be scavenged at various places in the Zone. | ||
rules/crafting.1765363694.txt.gz · Last modified: by mochtire
