rules:downtime
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rules:downtime [2025/04/23 12:54] – mochtire | rules:downtime [2025/05/29 11:40] (current) – mochtire | ||
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**After each event you will need to contact the game team and let them know how you intend to spend your downtime. All available downtime actions have a cost in weeks, there is a total of 8 weeks available between each event. Please give as much detail as you can. The game team are happy to have conversations on our Discord to hammer out details of more complex actions.**\\ | **After each event you will need to contact the game team and let them know how you intend to spend your downtime. All available downtime actions have a cost in weeks, there is a total of 8 weeks available between each event. Please give as much detail as you can. The game team are happy to have conversations on our Discord to hammer out details of more complex actions.**\\ | ||
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+ | **Starting at E16 there are new downtime options available to residents of the Manor House and/or Farm. Please click [[farm: | ||
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- | **During each downtime phase a selection of skills will be made available to learn. This list is generated randomly, but it can be influenced by talking to Bar NPCs and putting up cash bounties to attract the right people to teach the skills. Just asking the game team does nothing, you need to take some action at an event. These skills cost an amount of credits as listed on the [[home:rules: | + | **During each downtime phase a selection of skills will be made available to learn. This list is generated randomly, but it can be influenced by talking to Bar NPCs and putting up cash bounties to attract the right people to teach the skills. Just asking the game team does nothing, you need to take some action at an event. These skills cost an amount of credits as listed on the [[rules: |
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Any skill that has been researched by a player can be taught for free by any player that knows it to any other player.**\\ | Any skill that has been researched by a player can be taught for free by any player that knows it to any other player.**\\ | ||
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|Scavenging|A character can go through old buildings, the sites of gunfights or anything else they find. This will yield a small amount of credits and occasionally some fancier loot. On average, scavenging yields far less in credits than guard duty|1 week|nothing| | |Scavenging|A character can go through old buildings, the sites of gunfights or anything else they find. This will yield a small amount of credits and occasionally some fancier loot. On average, scavenging yields far less in credits than guard duty|1 week|nothing| | ||
|Recuperation|Characters that undergo surgery for whatever reason will need to spend some time recovering. Installation of bionic limbs or other cyberware might have a low recovery time, full organ replacement might take a complete downtime.|Varies|None| | |Recuperation|Characters that undergo surgery for whatever reason will need to spend some time recovering. Installation of bionic limbs or other cyberware might have a low recovery time, full organ replacement might take a complete downtime.|Varies|None| | ||
+ | |Hiring a mission|Now that some characters are starting to realise how little money means if you don't plan to leave, we're going to open up the ability to hire missions yourselves. You will need to pay between 12000 and 20000 credits to get a team to tackle your mission (1500c each for 8 people up to 2000c each for 10 people) and tell the Bar what the briefing is. The refs will then determine success or failure. If the team is hired to retrieve something, your character will get that something if the mission succeeds.|None|12000-20000 or more| | ||
|Other...|You are free to try and do almost anything during your downtime. The only stipulation is that you can't do anything that would normally require an uptime mission. If you want to revisit an anomaly to get further readings that needs to happen at an event. Anything that might cause combat needs to happen at an event. In the past characters have gone scavenging for specific items, gone exploring towards unknown parts of the Zone, or spent time in bars trying to find information. We will try and enable anything you want to do, within the conditions above.|Variable|Variable| | |Other...|You are free to try and do almost anything during your downtime. The only stipulation is that you can't do anything that would normally require an uptime mission. If you want to revisit an anomaly to get further readings that needs to happen at an event. Anything that might cause combat needs to happen at an event. In the past characters have gone scavenging for specific items, gone exploring towards unknown parts of the Zone, or spent time in bars trying to find information. We will try and enable anything you want to do, within the conditions above.|Variable|Variable| | ||
rules/downtime.1745412847.txt.gz · Last modified: by mochtire