rules:healing
                Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| rules:healing [2022/12/10 09:27] – ↷ Links adapted because of a move operation aettles | rules:healing [2023/03/23 10:07] (current) – mochtire | ||
|---|---|---|---|
| Line 6: | Line 6: | ||
| If you are on the floor due to melee damage your gun will still be operational. | If you are on the floor due to melee damage your gun will still be operational. | ||
| You should not use your firearm whilst on 0 hit points | You should not use your firearm whilst on 0 hit points | ||
| - | Any character with the first aid skill can treat their own injuries at any point after they are put down. You will need to use a first aid kit and a dose of painkillers to be fully stabilised. At this point a referee will reset your headband or you can do so yourself by switching your gun off and on again using a key. As soon as it is practcial collect a [[rules: | + | Any character with the first aid skill can treat their own injuries at any point after they are put down. You will need to use a first aid kit and a dose of painkillers to be fully stabilised. At this point a referee will reset your headband or you can do so yourself by switching your gun off and on again using a key. The whole process of healing yourself should take a minimum of 60 seconds. | 
| ====Treating An Injury==== | ====Treating An Injury==== | ||
| Line 30: | Line 30: | ||
| ===Misadventure=== | ===Misadventure=== | ||
| - | Certain hazards and situations could well kill you. When you scan a QR code for the demolitions, | + | Certain hazards and situations could well kill you. When you scan a QR code for the demolitions, | 
rules/healing.1670664432.txt.gz · Last modified:  by aettles
                
                