The Zone

A Near Future Sci-Fi LARP

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rules:research [2024/03/06 15:18]
mochtire
rules:research [2024/03/06 19:04] (current)
mochtire
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 <fs xx-large><fc #e37700>**Research**</fc></fs> <fs xx-large><fc #e37700>**Research**</fc></fs>
  
-**Research serves two primary functions. +**Research serves three primary functions.**
-  - Create new blueprints for crafting +
-  - Expand the known science available for blueprints+
  
-The two cases work slightly differently.**+  - **Create new blueprints for crafting** 
 +  - **Expand the known science available for blueprints** 
 +  - **Develop new skills** 
 + 
 +**The three cases work slightly differently.**
  
 <fs x-large><fc #e37700>**Creating New Blueprints**</fc></fs> <fs x-large><fc #e37700>**Creating New Blueprints**</fc></fs>
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 \\ \\
 As with a blueprint project, talk to the game team before you start. We need to know if you're trying to find out something specific for a clear purpose (can I make a forcefield using this anomaly?) or if you're just prodding at things and seeing what happens. the former might lead to a blueprint for a device, the latter will most likely open up more options for specific research. There are no real red lines for science research unless the goal is a blueprint that crosses one.** As with a blueprint project, talk to the game team before you start. We need to know if you're trying to find out something specific for a clear purpose (can I make a forcefield using this anomaly?) or if you're just prodding at things and seeing what happens. the former might lead to a blueprint for a device, the latter will most likely open up more options for specific research. There are no real red lines for science research unless the goal is a blueprint that crosses one.**
 +
 +<fs x-large><fc #e37700>**Creating New Skills**</fc></fs>
 +
 +**Much like expanding scientific knowledge, this can be a vast area to play around in. You should always start off by running your idea past the game time, and be mindful of the red lines listed below. Developing a new skill may attract a credit cost depending on what the skill is, and the game team may require certain activities or mini mission to be carried out during uptime.**
  
 <fs large><fc #e37700>**Red Lines**</fc></fs> <fs large><fc #e37700>**Red Lines**</fc></fs>
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   * Damage goes in steps of 5 until 40 or so, and then goes 50, 75, 100. Weapons can only have one damage upgrade and the hard cap for all damage is 50, with the exception of the sniper rifle.   * Damage goes in steps of 5 until 40 or so, and then goes 50, 75, 100. Weapons can only have one damage upgrade and the hard cap for all damage is 50, with the exception of the sniper rifle.
   * In order to keep the game accessible the majority of NPCs will remain at a similar power level. If you massively upgrade your damage and health you might make combat a bit too simple for yourself and therefore a bit tedious.   * In order to keep the game accessible the majority of NPCs will remain at a similar power level. If you massively upgrade your damage and health you might make combat a bit too simple for yourself and therefore a bit tedious.
-  * +
rules/research.1709738280.txt.gz · Last modified: 2024/03/06 15:18 by mochtire