rules:research
Differences
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| rules:research [2024/03/06 19:03] – mochtire | rules:research [2026/03/27 11:35] (current) – mochtire | ||
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| **Research serves three primary functions.** | **Research serves three primary functions.** | ||
| - | - **Create new blueprints for crafting | + | - **Create new blueprints for crafting** |
| - | - Expand the known science available for blueprints | + | - **Expand the known science available for blueprints** |
| - | - Develop new skills** | + | - **Develop new skills** |
| **The three cases work slightly differently.** | **The three cases work slightly differently.** | ||
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| - | **Much like expanding scientific knowledge, this can be a vast area to play around in. You should always start off by running your idea past the game time, and be mindful of the red lines listed below. Developing a new skill may attract a credit cost depending on what the skill is, and the game team may require certain activities or mini mission to be carried out during uptime.** | + | **Much like expanding scientific knowledge, this can be a vast area to play around in. You should always start off by running your idea past the game team, and be mindful of the red lines listed below. Developing a new skill may attract a credit cost depending on what the skill is, and the game team may require certain activities or mini mission to be carried out during uptime.** |
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rules/research.1709751825.txt.gz · Last modified: by mochtire
