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rules:skills:technical

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rules:skills:technical [2025/02/26 14:04] mochtirerules:skills:technical [2025/10/20 11:53] (current) mochtire
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 ^<fc #e37700>**Name**</fc>^<fc #e37700>**Description**</fc>^<fc #e37700>**Pre-Requisites**</fc>^<fc #e37700>**Cost**</fc>^ ^<fc #e37700>**Name**</fc>^<fc #e37700>**Description**</fc>^<fc #e37700>**Pre-Requisites**</fc>^<fc #e37700>**Cost**</fc>^
-|<fc #009b00>**Equipment Maintenance**</fc>|<fc #e37700>NOW REMOVED FROM THE GAME. IF YOU HAVE THIS SKILL PLEASE CONTACT THE GAME TEAM TO ORGANISE A REPLACEMENT SKILL</fc>|None|None| 
 |<fc #009b00>**Gun Smithing**</fc>|The character can upgrade a light weapon to a heavy weapon for a suitable cost in cash/parts (see equipment). This skill also allows for the creation of relevant crafting blueprints and manufacturing weapons in a suitable workspace.|None|1500c| |<fc #009b00>**Gun Smithing**</fc>|The character can upgrade a light weapon to a heavy weapon for a suitable cost in cash/parts (see equipment). This skill also allows for the creation of relevant crafting blueprints and manufacturing weapons in a suitable workspace.|None|1500c|
 |<fc #009b00>**Armour Smithing**</fc>|The character can upgrade light armour to heavy for a suitable cost in cash/parts (see equipment). This skill also allows for the creation of relevant crafting blueprints and manufacturing armour in a suitable workspace.|None|1500c| |<fc #009b00>**Armour Smithing**</fc>|The character can upgrade light armour to heavy for a suitable cost in cash/parts (see equipment). This skill also allows for the creation of relevant crafting blueprints and manufacturing armour in a suitable workspace.|None|1500c|
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 |<fc #009b00>**Cybersurgery**</fc>|The character is capable of installing devices inside a human body that can operated by the host|Surgery|n/a| |<fc #009b00>**Cybersurgery**</fc>|The character is capable of installing devices inside a human body that can operated by the host|Surgery|n/a|
 |<fc #009b00>**Engineering**</fc>|The character is trained in basic civil and mechanical engineering and can build and repair large scale machinery|None|1800c| |<fc #009b00>**Engineering**</fc>|The character is trained in basic civil and mechanical engineering and can build and repair large scale machinery|None|1800c|
 +|<fc #009b00>**Occultism**</fc>|The character has studied ritual magic and is aware of how magical systems work. They can conduct rituals with various intended purposes. For a (non-exhaustive) list click [[rules:skills:technical:occult|here]]|None|n/a $|
  
 With the hacking, lockpicking and demolitions skills any item the character can hack, pick or disarm will have a QR code on it. The player should scan the code and follow the instructions that come up. If an item can be hacked, picked or disarmed then most of the time it will give you a time frame to complete the work. A ref will set a timer for you and you should roleplay carrying out the task. If you pause, the ref will pause the timer. It is also possible the QR code will tell you a task is impossible, or give specific instructions on what you need to do.\\ With the hacking, lockpicking and demolitions skills any item the character can hack, pick or disarm will have a QR code on it. The player should scan the code and follow the instructions that come up. If an item can be hacked, picked or disarmed then most of the time it will give you a time frame to complete the work. A ref will set a timer for you and you should roleplay carrying out the task. If you pause, the ref will pause the timer. It is also possible the QR code will tell you a task is impossible, or give specific instructions on what you need to do.\\
 \\ \\
-All technical skills require a suitably phys-repped toolkit of some kind. See the [[rules:other|Other Equipment]] page for details. +All technical skills require a suitably phys-repped toolkit of some kind. See the [[rules:other|Other Equipment]] page for details.\\ 
- +\\ 
-*Advanced Science and Advanced Medicine are the only skills with the cost listed as n/a that can be taken at the start of play. You cannot learn both Advanced Science and Advanced Medicine+*Advanced Science and Advanced Medicine are the only skills with the cost listed as n/a that can be taken at the start of play. You cannot learn both Advanced Science and Advanced Medicine\\ 
 +\\ 
 +$This skill can only be learned by carrying out a 5 week research project with access to the Manor House. Speak to a ref for details.
rules/skills/technical.1740578649.txt.gz · Last modified: by mochtire