**Combat & Hazards** **Between physics breaking anomalies, bandit groups and warring factions, the Zone can be a dangerous place.** ;#; **[[rules:ranged|Ranged Combat]] [[rules:melee|Melee Combat]] [[rules:healing|Healing & Stabilisation]]\\ \\ [[rules:wounds|Wounds & Long Term Effects]] [[rules:effects|Environmental Effects]] [[rules:calls|Combat Calls]]** ;#;