**Combat & Hazards** **Between physics breaking anomalies, bandit groups and warring factions, the Zone can be a dangerous place.** ^**[[rules:ranged|Ranged Combat]]**^**[[rules:melee|Melee Combat]]**^**[[rules:healing|Healing & Stabilisation]]**^ ^**[[rules:wounds|Wounds & Long Term Effects]]**^**[[rules:effects|Environmental Effects]]**^**[[rules:calls|Combat Calls]]**^