**Combat & Hazards**
**Between physics breaking anomalies, bandit groups and warring factions, the Zone can be a dangerous place.**
^**[[rules:ranged|Ranged Combat]]**^**[[rules:melee|Melee Combat]]**^**[[rules:healing|Healing & Stabilisation]]**^
^**[[rules:wounds|Wounds & Long Term Effects]]**^**[[rules:effects|Environmental Effects]]**^**[[rules:calls|Combat Calls]]**^