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**Weapons Workshop**
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Cash costs for crafting are in the process of being phased out. Check with a GM before doing any crafting.
**This space is predominantly for crafting weapon upgrades, but it can also be used to reverse engineer an unusual weapon found in the field.**\\
**Weaponsmithing Recipes**
^Name^Description^Cash Cost^Time Cost^
|Assault Rifle RoF upgrade|No phys-rep needed. The upgraded assault rifle becomes fully automatic| |2 upgrades per week|
|Assault Rifle power upgrade|Increases the damage done by any assault rifle by 5. Light rifles can still be upgraded to heavy| |1 upgrade per week|
|SMG power upgrade|Increases the damage done by any SMG by 5. Light SMGs can still be upgraded to heavy| |1 upgrade per week|
|Pistol clip size|Increases the clip size of a pistol by 50%|300c per upgrade|2 upgrades per week|
|Assault Rifle or SMG clip size|Increases the clip size of an assault rifle or SMG by 50%|300c per upgrade|2 upgrades per week|
|Pistol power upgrade|Increases the damage done by any pistol by 5. Light pistols can still be upgraded to heavy| | 1 upgrade per week|
|DMR power upgrade|Increases the damage done by a DMR by 5.| |1 upgrade per week|
|Sniper rifle power upgrade|Increases the damage done by a sniper rifle by a significant amount.| |1 upgrade per week|
|Suppressor|Reduces the noise by any weapon it is attached to. Must be crafted for a specific weapon type.| |1 per week|
|Super-heating Barrel|Rapidly heats the bullet in an assault rifle, DMR or sniper barrel. **WARNING: THIS IS NON-FUNCTIONAL AND WILL DESTROY THE WEAPON IT IS ATTACHED TO**| |1 per week|
|Teflon Coating|Increases damage in any pistol, SMG or Assault Rifle by 5 **for one event only**.| |1 week per person|
|Taser|Non-lethal takedown that works at very short range.| |1 device per week|