Surgical Bay

Cash costs for crafting are in the process of being phased out. Check with a GM before doing any crafting.

There are currently no crafting recipes for the Medical skill, these recipes all require Cybersurgery. The Recovery Time column lists the number of weeks a patient needs to recover after surgery. All recipes will follow these rules for implantation.

Cybersurgery Recipes

NameDescriptionCash CostTime Cost
Bionic ArmAn artificial arm wired into the nervous system, capable of further upgrades. The arm will slightly increase the rate of fire of any weapon used with it3000c per arm1 arm per week
Artificial EyeA replacement eye that can be wired into the visual cortex, acting as a normal eye. If cyberimplant A is present the eye can be hooked up to that.4000c per eye1 eye per week
Cyberimplant AImplants a web of wiring that taps into the central nervous system to record all sensory input. This input can be stored and/or transmitted live2000c per implant1 implant per week
Cyberimplant BImplants a network of small antennae to the skull and wires it up to Cyberimplant A. In addition to recording sensory input the user can now record environmental data (not anomalous energy or events). In order to access the data directly the user requires some form of interface that can present the data. Cyberimplant B requires an obvious external phys-rep for the antennae3000c per implant1 implant per week
Scanning implantWorks the same way as the anomaly scanner, but implanted into the skull. Requires Cyberimplant A to be installed3000c per implant1 implant per week
Autopilot implantImplants a network of devices that will take control of an unconscious injured person and walk them towards a designated target. The target can be GPS based or a homing device3000c per implant1 implant per week