Weapons Workshop
Cash costs for crafting are in the process of being phased out. Check with a GM before doing any crafting.
This space is predominantly for crafting weapon upgrades, but it can also be used to reverse engineer an unusual weapon found in the field.
Weaponsmithing Recipes
| Name | Description | Cash Cost | Time Cost |
|---|---|---|---|
| Assault Rifle RoF upgrade | No phys-rep needed. The upgraded assault rifle becomes fully automatic | 2 upgrades per week | |
| Assault Rifle power upgrade | Increases the damage done by any assault rifle by 5. Light rifles can still be upgraded to heavy | 1 upgrade per week | |
| SMG power upgrade | Increases the damage done by any SMG by 5. Light SMGs can still be upgraded to heavy | 1 upgrade per week | |
| Pistol clip size | Increases the clip size of a pistol by 50% | 300c per upgrade | 2 upgrades per week |
| Assault Rifle or SMG clip size | Increases the clip size of an assault rifle or SMG by 50% | 300c per upgrade | 2 upgrades per week |
| Pistol power upgrade | Increases the damage done by any pistol by 5. Light pistols can still be upgraded to heavy | 1 upgrade per week | |
| DMR power upgrade | Increases the damage done by a DMR by 5. | 1 upgrade per week | |
| Sniper rifle power upgrade | Increases the damage done by a sniper rifle by a significant amount. | 1 upgrade per week | |
| Suppressor | Reduces the noise by any weapon it is attached to. Must be crafted for a specific weapon type. | 1 per week | |
| Super-heating Barrel | Rapidly heats the bullet in an assault rifle, DMR or sniper barrel. WARNING: THIS IS NON-FUNCTIONAL AND WILL DESTROY THE WEAPON IT IS ATTACHED TO | 1 per week | |
| Teflon Coating | Increases damage in any pistol, SMG or Assault Rifle by 5 for one event only. | 1 week per person | |
| Taser | Non-lethal takedown that works at very short range. | 1 device per week |