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You do not need to track any of the numbers for health or damage in ranged combat. The lasertag system will cover all of that for you. Numbers given here are to help players gauge the lethality of combat.
You will be given a lasertag firearm paired with a headband. These will be programmed with your character's health and damage details.
If you are shot the gun will register the hit, deduct the relevant health and deactivate your gun for a few seconds. During that time you cannot take any further damage, nor can you deal any damage. You should use that time to move into cover. You should not knowingly move towards any enemy target during that time.
If you are shot and the damage reduces your health to zero, the gun will make a flatline sound and you should roleplay that you have been shot and drop to the floor.
If you are shot but not put down, you can roleplay that as a flesh wound, a near miss or a shot that was absorbed by your armour. Only the shots that put you on the floor are actual wounds.