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Research
Research serves two primary functions. - Create new blueprints for crafting - Expand the known science available for blueprints The two cases work slightly differently.
Creating New Blueprints
This could be a mod to be installed in a standard gun or suit of armour that increases the damage, health or some other stat. It could be an entirely new weapon, a chemical agent to enhance performance, a cure for a disease or the disease itself. The only condition attached is that it musty all be based on existing known science.
Take to the game team at the start of the project and explain what it is you want to achieve. In the first instance the game team will tell you if the lasertag equipment and software will support what it is you wish to do. Certain things are easier than others, some are outright impossible. The game team will also tell you if your idea runs into one of our red lines.
Talk to your fellow players, see if the science exists to support your idea, and if not can someone be persuaded to look into it for you. It's also worth seeing if anyone else wants what it is you hope to produce.
Once it's all agreed upon make a note in your downtime that you are spending 5 weeks on a research project. You may also need to spend a sixth week crafting the prototype device, and potentially a seventh week performing the surgery to install it in someone if that was the plan.
Expanding Known Science