The Zone

A Near Future Sci-Fi LARP

User Tools

Site Tools


spaces:farm:cybersurgery

This is an old revision of the document!


Surgical Bay

Cash costs for crafting are in the process of being phased out. Check with a GM before doing any crafting.

There are currently no crafting recipes for the Medical skill, these recipes all require Cybersurgery. The Recovery Time column lists the number of weeks a patient needs to recover after surgery. All recipes will follow these rules for implantation.

Cybersurgery Recipes

NameDescriptionCash CostTime Cost
Bionic ArmAn artificial arm wired into the nervous system, capable of further upgrades. The arm will slightly increase the rate of fire of any weapon used with it300b per arm1 arm per week
Artificial EyeA replacement eye that can be wired into the visual cortex, acting as a normal eye. If cyberimplant A is present the eye can be hooked up to that.400b per eye1 eye per week
Cyberimplant AImplants a web of wiring that taps into the central nervous system to record all sensory input. This input can be stored and/or transmitted live200b per implant1 implant per week
Cyberimplant BImplants a network of small antennae to the skull and wires it up to Cyberimplant A. In addition to recording sensory input the user can now record environmental data (not anomalous energy or events). In order to access the data directly the user requires some form of interface that can present the data. Cyberimplant B requires an obvious external phys-rep for the antennae300b per implant1 implant per week
Cyberimplant CImplants an injector and associated wiring into the right arm. When the brain detects injury it injects compounds into the bloodstream, healing the injury. Requires consciousness on the part of the user. No obvious phys-rep is required. Requires Cyberimplant A 300b per implant1 implant per week

Cyberimplant D|Shuts down the joints and muscles in the legs and lower spine and locks them in place, which is triggered whenever Cyberimplant C is triggered. Essentially prevents the user from falling over when injured. Requires Cyberimplants A and C|400b per implant|1 implant per week|

Scanning implantWorks the same way as the anomaly scanner, but implanted into the skull. Requires Cyberimplant A to be installed3000c per implant1 implant per week
Autopilot implantImplants a network of devices that will take control of an unconscious injured person and walk them towards a designated target. The target can be GPS based or a homing device3000c per implant1 implant per week
spaces/farm/cybersurgery.1785753057.txt.gz · Last modified: by mochtire